Darkwind Area Directions

All directions are from the Center of Town (CoT) in DarkWind City.

All entries are in the form of:

Area Description
  - Level Ranges
  - Directions
  - Notes, if needed

An old farm

  • 1-5
  • 6:w, exit, 4:w, 3:n, 2:e, n

The newbie meadow

  • 1-5
  • 6:n, exit, 8:n, 2:e, n

The forest in Darkwind

  • 1-5
  • 6:w, exit, w, 6:s, sw

The Church of Mitra in Darkwind City

  • 1-5
  • 5:w, 2:n
  • this requires a key

The Property of Ezekiel Milquetoast

  • 1-9 only
  • 6:n, exit, 8:n, 3:w, n

The Haunted Keep

  • 1-10
  • 5:s, exit, 11:s, w

A demon infested forest

  • 1-10
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 2:ne, nw, n

The sewers under Darkwind City

  • 1-15
  • 2:w, s, d, down

The Realm of Ashkenazy

  • 1-25
  • 5:s, exit, s, 4:w

The Four Dragon Temple

  • 1-45
  • 2:w, s, down, e, 2:n, w, 4:n

The Haxton Province

  • 1-50
  • 6:w, exit, 4:w, 2:n, w, s, w, enter

The Faerie Mound

  • 1-50
  • 6:w, exit, 4:w, s, portal, s

The realm of Qazaash

  • 1-90
  • 5:s, exit, 5:s, e
  • use your consider abilities

The Four Dragon Shrine

  • 2+
  • 5:s, exit, 8:s, 3:e, n

Endive's Garden

  • 3-80
  • 6:n, exit, 3:e, n

The pirate ship Albion

  • 3+
  • 5:e, 4:n, climb rope

A valley near the Hermit's house

  • 3-30
  • 6:w, exit 2:w, n

The hillside near the Hermit's house

  • 3-30
  • 6:w, exit, 2:w, 4:n

A valley road

  • 5-10
  • 5:s, exit, 8:s, 15:e, 4:s, 4:e, 2:s

A ditch near the castle

  • 5-15
  • 5:s, exit, 8:s, 15:e, 4:s, 4:e, 3:s, e

The village of Glavia

  • 5-25
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne

The castle of Glavia

  • 5-30
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, 10:n

The Bandit Fortress

  • 5-35
  • 6:w, exit, 3:w, n

DarkWind City Orphanage

  • 8-12
  • 4:n, 3:w, n

A dismal swamp in Glavia

  • 10+
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, n, 6:e, 2:se, e, 3:s

The Ant Hive

  • 10+
  • 5:s, exit, 15:s, sw, s, hole

The Azure Forest

  • 10+
  • 6:n, exit, 8:n, 3:w, pool, enter, n

The skeleton caves

  • 10+
  • 6:w, exit, 4:w, 13:n

A clearing near the castle

  • 10-15
  • 5:s, exit, 8:s, 15:e, 4:s, 4:e, 3:s, w

A small elven village

  • 10-25
  • 6:w, exit, 4:w, 6:n, climb, up, n, 3:e, 4:n, 4:e, 2:s, 2:e, n, w

The northwestern mountain range

  • 10-25
  • 6:w, exit, 4:w, 6:n, climb, up, n

A monestary in Glavia

  • 15+
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, n, 4:w, 2:n

The Forest of Terror

  • 15+
  • 6:w, exit, 4:w, 6:n, climb, up, n, e, n, n, n, n, 5:e, 3:n, nw, n, 3:w, 3:n, d

A small corner of Hell

  • 15+
  • 6:n, exit, 8:n, 5:, ne, e, enter, door1, kiss ananda

Pirate Town

  • 15+
  • 6:n, exit, 10:n

The town of Stoker

  • 15+
  • 6:w, exit, 4:w , 2:n, e, 3:n, e, n, e, n, w, up

The forest near Stoker

  • 15+
  • 6:w, exit, 4:w , 2:n, e, 3:n, e, n, e, n, w, up ,n, 2:w, nw, 7:w

The tunnel between DarkWind and Hyperborea

  • 15+
  • 6:n, exit, 9:n, nw

The Valley of Winter

  • 15-25
  • 6:w, exit, 4:w, s, portal, 3:s, 2:w, u, 3:w, n

The realm of Hades

  • 15-30
  • 6:n, exit, 8:n, 2:e

A country farm in the Faerie Mound

  • 15-50
  • 6:w, exit, 4:w, s, portal, s, w

The caverns under the Faerie Mound

  • 15-50
  • 6:w, exit, 4:w, s, portal, s, hole

The Abbey of Saint Dominic

  • 20+
  • 5:s, exit, 19:s, 2:e, ne, se, e

The Convent of the Holy Sisterhood of St. Lyra

  • 20+
  • 5:s, exit, 19:s, e, 2:s

The path to the Underworld

  • 20+
  • 6:n, exit, 8:n, 2:e, 4:s

A mercenary camp in Glavia

  • 20+
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 3:ne, e

A mountain in Glavia

  • 20+
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, 12:n, w, 6:n, 2:nw, 3:n, 2:w, n

The Orange Hill

  • 20+
  • 6:n, exit, 8:n, 3:w, pool, enter, 2:w, nw, n

The Shrine to Eamonn the Ebullient

  • 20+
  • 6:n , exit, 8:n, 3:w, pool, enter, 2:w

The ancient forest of Syldenith

  • 20+
  • 6:w, exit, 6:w

The forest of the Fianna

  • 20+
  • 5:s, exit, 10:s, e

The forest of the Endrael

  • 20+
  • 6:w, exit, 8:w, nw

The Faerie Queen's Garden

  • 20-50
  • 6:w, exit, 4:w, s, portal, 3:s, e, 3:s, 2:e, pool, w

The settlement of Canith

  • 20-60
  • 5:s, exit, 19:s, sw

The Master's Mansion

  • 20-70
  • 6:n, exit, 5:n, w, knock door
  • level is set per boot cycle

The Gypsy encampment

  • 25+
  • 6:w, exit, 5:w, 3:s, 2:w

The Pirate Cave

  • 25+
  • 6:n, exit, 12:n, 2:e, s, 2:e, climb wall, ne, e, climb into grave

The tunnels near the forest of Syldenith

  • 25+
  • 6:w, exit, 8:w, 3:sw, 3:s
  • this requires a key

The Gamewarden's home

  • 30+
  • 6:w, exit, 4:w, 2:n, e, 3:n, e, n, e, n, 5:e, 5:ne, 5:n, 2:w, enter

The Realm of Araakas

  • 35-50
  • 5:s, exit, 6:s, w

An Orky settlement

  • 50+
  • 6:w, exit, 4:w, 5:n, 4:w

Beneath the roots

  • 50+
  • 6:w, exit, 4:w, 5:n, 2:e, n, e, n, 5:e, 5:ne, n, 6:e, 2:se, e, 2:s, enter space

The ancient city of Sheritym

  • 65-75
  • 6:w, exit, 4:w, 2:n, 6:w, sw, 2:w, n, w, n